Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Jul 9, 2017

09 & 10: A Double Pack of Wii Shooters!

I decided to not bother with the so far usual Photo to proof that I have beaten the games mainly because I´m too lazy to copy them from my Phone to my PC. Abd with that out of the way we jump straight into todays main meal: The Conduit and it´s sequel Conduit 2 for the Wii, a pair of First Person Shooters. You take control of Agent Michael Ford who works for an Agency called "Trust". Ford is send into Washington D.C. to recover stolen Trust technology from a terrorist organization led by Prometheus. However once Ford did everything Trust whanted they turn against him and Prometheus becomes his new best friend. At this point he has deal with his former employer while fighting off an Alien Invader called the Drudge. The Story is neither great nor memorable, heck, they even forgot to give it a proper ending or at least a true boss fight at the end, it kinda just ends after you fought off a few waves of Drudge at the end while trying to open a Conduit (that´s what they decided to call Portals) to escape from Trusts Headquarter / Drudge Factory (Oh, yeah, Drudge are manufactured or something) because that facility is about to self destruct. You never get a chance to to fight John Adams, the Boss of Trust and the very man that tried to ditch you a while earlier. Gameplay wise The Conduit is a solid FPS with nothing too special about it. Weapons are a mix of SMG´s, Shotguns, Pistols and Drudge weapons wich are mostly energy based and IMO more fun to use. Since it´s a Wii game you have to use Motion Controls, though they are fairly good and considering the game doesn´t support the Motion Plus feature it is actualy fairly precise. After the first few levels I didn´t mind pointing the Wiimote at my TV anymore and I began to really enjoy the game. Soundwise there is nothing to complain here, weapons sound like you would expect, voice acting is good, but nothing too special and the Soundtrack is at least not annoying. Back in the day The Conduit was praised a lot for it´s visuals and while it does indeed look rather good for a Wii game, however for the most part, even in outdoor areas, it´s just a bunch of corridors with a few larger rooms in between, but they are at least varied enough to keep it from getting boring.

Conduit 2 picks up right where the first one ended: On the other side of that Conduit-Portal that you used to espace from the Trust Headquarter. You are now on a Oil Platform and right away you start to hunt down John Adams. After defeating a giant sea monster Ford is taken to the Atlantis, the very ship that brought Adams, Prometheus and the Drudge to Earth. There you first get a fancy suit of armor and then awaken Andromeda from her Stasis. She then reveals that whoever is wearing that armor has to destroy The Pathfinder, who just happens to be John Adams. A wild hunt around the world and a few bossfights later you finally get your chance to kich Adams Drudge-Ass. While the story for Conduit 2 isn´t anything special either the game itself takes itself less serious than the previous game. The Weapon selection is similar, but you still get a few new toys to play with and control wise you can now use a Wii Classic Controller (Pro) instead of the Motion Controls, the latter now support the WiiMotion Plus feature. For some wierd reason you can´t use the Classic Controller when Motion Plus is activated in the Options Menu. For the sound departement I have the exact same thing to say as for the first game, the graphics however are greatly improved and I would go so far to say this is probably the best looking Wii game period. You get much more varied levels visualy wise with some of them even having a much more open feel to them than anything the first game had to offer. Sadly Conduit 2 ends on a Cliffhanger with former US Presidents from Outerspace, and I somehow doubt that we will ever see a Conduit 3, wich is a bummer considering the 2nd game made a lot of right design decisions and it had the potential in it to become a bigger franchise than it is. Since you can pick both games up for a fairly low price there is really no reason why you shouldn´t at least give them a chance.

Jun 14, 2017

08: So sweet that you get diabetes from it

As already mentioned in a previous post that I most likely won´t be able to beat the 52 game challenge and to be honest I don´t care too much about it. I play video games for the fun of it and I don´t whant to force myself into playing games only to beat a self-imposed challenge. However, and this is still something good, I get around to finally play some games I had lying around for a while and / or are on my bucket list anyway. It might come as a surprise that in my entire life I never really played any of the Kirby games and therefore Kirby´s Epic Yarn was my first real expirience with the pink fluffball outside of the Super Smash Bros. Franchise. And boy did I enjoy this one! The unique and colorful visuals with absolutely everything made out of yarn, cloth and everything that is diretly related to these two things gives the game a look like no other game. The entire thing just looks right and allows for some creative gameplay elements like the ability tu pull certain parts of the level to you or to change shapes depending of what you whant to do, i.e. instead of running Kirby transforms into a car to move faster. The fact that Epic Yarn is a 2D game helps the visuals a lot, I´d bet my ass that this artstyle would look terrible in 3D.

As with a certain other Nintendo Franchise centered around an Italian Plumber the Story can be written on a piece of toilet paper. Kirby eats a tomato that belongs to Yin Yarn, an evil wizard, and get´s sucked into Patch land where he is turned into yarn making most of his abilities useless while granting him new ones at the same time. In order to get back home Kirby needs to help Prince Fluff to find seven pieces of magical yarn that held Patch Land together. And that´s all we got for a Story and that´s all we really need and it is presented in well narrated Cutscenes, Besides the visuals the other stars of the show are the gameplay and music, the former features super precise controls and enough variation to keep it interesting, it even features a few Shmup-sections for good measure. The music is some of the best I heard in any video game ever. It varies from very catchy tunes to some epic scores that wouldn´t sound out of place in a Starfox game. Well done Nintendo! My only real gripe with this one is the low difficulty, heck, I would even say that it´s too easy for kids since it doesn´t even have a failure state what so ever, a optional, harder mode would have brought this one to absolute perfection.

Dec 25, 2016

52 Weeks of fun and games

In an attempt to get some games off my insane backlog I decided to take the 52 game challenge in 2017. The basic rules are simple: Complete 52 games in 52 weeks, the rest is up to the individual taking the challenge. And because of that I made a set of rules for myself.

1.: A game counts as beaten when the credits roll or the main Storyline is completed. A racing game counts as beaten when I win every race / championship the game has to offer.

2.: Episodic games only count as one game for the entire Season. 

3.: I have to beat at least one game on each System that I own. This means PS1, PS2, PS3, PS4, PSP, PS Vita, Dreamcast, X-Box, N64, Wii, GameBoy Family (GB, GBC or GBA) PC Oldschool (DOS / Win9x) and PC Modern (any game the Retro Machine can´t run)

4.: A game counts even if I started it in 2016 or earlier.

5.: A game won´t count if I already have a review for it on this Blog. Lucky for me that it isn´t that many. This is because I want to write a review for each game I complete for this challenge.

6.: Arcade / Arcade Style games only count if I beat them on default difficulty settings, however the amount of credits needed is irrelevant because at an coin-op macine I could throw more money at it to continue, I see no point on doing it on a single credit. However the default difficulty settings do matter to me because at an Arcade Cabinet you are usualy unable to change these settings.

7.: With the exception of Arcade and Arcade Style games the difficulty setting doesn´t matter unless a lower difficulty setting prevents you from playing the whole game. Games from the Doom Franchise have to be played on "Hurt me Plenty" or above because life only begins at "Hurt me Plenty"

8.: It doesn´t matter if it was done in Single Player or Co-Op, however if the Co-Op campaign is different from the Singleplayer one it only counts if the Single Player is beaten.

With all this being said we will see us next year with the first game and much more frequent content.