Somewhat similar to the original Doom a little First-Person Puzzle game called Portal has grown to be a regular game to play through over the years and so far it still remains to be fun. Sure, by now I know the solution to all the puzzles from memory and I got promised cake every time and never got it, but GLaDOS is always capable of getting a smile on my face and that´s what I like this game so much. The Developers of Portal where hired by Valve after said Students created a short Proof of Concept game called Narbacular Drop wich already features a lot of the concepts later used in Portal. The Player wakes up in a glass chamber, a really catchy tune playing on the radio, a timer on a wall is counting down from 60 Seconds and a computerized voice welcomes you to the Aperture Science Enrichment Center and you now have to find your way through 19 Test Chambers using the Aperture Science Handheld Portal Device and you are promised a cake at the end of the last test. The first few Test are designed to ease you into the concept of how the Portals work and what effect they have, or don´t have, on your movement. At first you can´t even create Portals yourself wich is quickly changed and you get your first version of the Portal Device wich is limited to creating blue Portals and after learning a few more tricks on how to use Portals properly you get upgraded to the full device and you are allowed to create both the blue and orange Portals and the real fun begins. You can create Portals on any non-metallic stationary surface that is large enough to have a Portal on it. If the surface moves your Portal on it closes itself.
Aside from the rules for the Portal placement you don´t have to worry about much, you don´t take fall damage, brownish-green steamy stuff will kill you as will electro-ball thingies that are needed to power a platform or lift. In the beginning all this testing seems to be mostly legit, however the computerized voice glitching out and not knowing your name or where you come from seems a bit off and while avoiding a whole bunch of turrets you begin to get that wierd feeling that you where never supposed to leave this place in one piece. This might be because GLaDOS, that´s the AI that is talking to you throughout the game, went bonkers at some point and tried to kill everyone inside the Enrichment Center by flooding it with a deadly gas and aside from GLaDOS herself the place seems to be abandoned but for reasons never explained left powered on. In the end you are able to shut down the AI by using brute force, your escape however, well, that´s another thing. And I won´t say anything about it. For the most part you won´t really notice much of the Soundtrack, but it is great stuff and the Credits Song "Still Alive" is probably one of the best known pieces of music ever created for a video game. Portal is a masterpiece in gamedesign and it teaches how it works without an obvious, forced tutorial, the humor is amazing and you should play it!