Jun 1, 2017

Where Michael Bay learned to make Movies

Old Movies that where shot on location can become a great way to see how a place looked at a certain point in time. Just take the 1996 German Made for TV Action Flick Adrenalin as an example. About half of the Movie is filmed inside the Phantasialand Theme Park. This Park changed drasticly since the Movie was made and barely anything that is shown still exists. Or the 1977 Desaster-Suspense Rollercoaster as an example. A large portion of this movie was filmed in the Kings Dominion Theme Park wich opened just 2 year prior to the movies release and therefore some rides now considered classics, like the Racing-Coaster Rebell Yell, are shown in brand new condition. The opening scenes of Rollercoaster where shot at Norfolk´s Ocean View Amusement Park wich was demolished in 1979. And that demolition inspired the creation of The Death of Ocean View Park, a Made for TV that gained a cult status in the Theme Park enthusiast community for it´s footage of the still operating park and a finale that mixes footage of the real demolition with special effects. The Rocket, Ocean View´s Wooden Roller Coaster, is the main star in the explosion filled climax put up a real fight though. Much to the enjoyment of bystanders and fans of the park the ride survived 2 sets of explosive charges and had to be pulled down by a Bulldozer in order to have the ride finally collapse.

Sadly the Movie itself isn´t as good as it´s spectacular end. The main issue seems to be that they had to come up with a plot that ends with the destruction of Ocean View Park. The Setup is rather simple: Norfolk get´s hit by a Hurricane, that surprisingly enough doesn´t seem to have destroyed anything, afterwards some strange things start to happen. Bumper Cars Move on their own during the night, the entire Park looses Power and sandcastles disappear (I´m serious, that really is a plotpoint in the movie). Meanwhile the wife of a teacher that also happens to work at the park has visions of a terrible desaster happening on July 4th during an big event. During all this a socialy awkward boy tries to find a girlfriend. Succesfully. The Film is full of cringe worthy acting, badly written dialouge and luckily decent shots of Ocean View Park. To me The Death of Ocean View Park realy has only 2 redeeming qualities: It shows the Park before it´s final destruction and that ending is some Michael Bay worthy shit. Huge explosions everywhere, no matter if they make a whole lot of sense or not, they just look good. You can find the entire thing easily on YouTube and a few places even sell Bootleg DVD´s of it, just don´t expect a good movie. Or great acting. If you watch this you come for the Park and stay for the explosions.

May 30, 2017

A disapointment 21 years in the making

I know, I have been very silent the last weeks and it´s very likely that I end up failing the 52 game challenge, however I don´t care about that. The reason for all this is more or less my summer vacation, a crazy 2 week trip through Italy and Southern Germany with a Theme Park visit on (almost) every day. Yes, I know, this sounds bonkers, and it probably is, but I´m very excited about that. Plus it gives me a reson to finaly write a bit about Theme Parks. Because I like them and it´s my Blog and I can make up rules and content how I whant. And to kick things off I wanted to talk a bit about the lesser known Walygator Parc in France. Walygator isn´t the original name of this Park, since it´s opening in 1989 it had a total of 4 different names and at least as many owners, and to be honest it is a bit sad to see this because you can see and feel that at least some love and care went and still goes into it, however the current owner is optimistic to improve the Parks Image and Visitor Numbers. I first visited this place back in 1996 when it operated under the name "Walibi Schtroumpf", at this point in time it was owned by the Belgian Walibi Group and it had a Smurfs Theming through most of it (Schtroumpf is the French word for Smurfs). Back in 1998 almost everything related to the Smurfs was removed (you can still find a few hint´s in various places though) and in 2006 / 2007 the back then new owner renovated and re-themed a lot in the Park and gave it the current name Walygator and Wally as a mascot. Since 2016 it is owned by the Spanish Aspro Parks Group wich mostly operates Water Parks. Walygator is home to 4 Roller Coasters, 3 Water based Rides and a roughly 40 other Attractions and Shows and they have something for all ages and sizes. Walygator has various themed areas, however you can get the feeling that they don´t take that too serious, I.e. they have a very lovely Dino-Themed area, however one of the older Flatrides already had a Dino Theming and for whatever reason they never moved it to the Dino Area. At least for me that isn´t much of an issue though, but it would be nice to have already themed up rides in the proper sections of the Park.

Thrillseeker can take a ride on the Inverted Coaster "The Monster", a clone of Cedar Point´s Raptor minus the mid-course brake run, the wooden coaster "L´Anaconda" can be ridden by the entire family, "Comet", a Vekoma Looping / Corkscrew Coaster, is blast from the past, especially since it´s old trains became a very rare sight in the last couple of years and the small ones can get their first Roller Coaster experience on "Family Coaster", one of many Whacky Worms around the world, however this one got a lovely Crocodile Themed Train instead of the usual Worm. The Log Flume isn´t anything special, it has one drop, but it get´s you decently wet, however the "Dino Raft" is probably my favourite River Rapids Ride period. Not only is it well themed around the course, but it also get´s water on you no matter what and having the Jurassic Park Main Theme all around the Dino Area almost makes it feel as if it where a official Jurassic Park Ride, this is how you do a good Rafting! The last Water based ride is a Mack Tow-Boat ride similar in Concept to Disney´s "It´s a small World" or Efteling´s "Carnaval Festival", luckily with much less annoying music, however it end´s up being much less memorable too. Sadly this is currently the only thing that truly is a theme ride, there are no dark rides what so ever, the "Terror House" is a overall disapointing walkthrough that tries to shock you with a few loud-ish noises and shaking Animatronics. 

Other than those larger Attractions you can find a lot of smaller rides. Most of them are the usual suspects like a swinging ship or various carousels, the "Space Shooter" aka "Dark Tower" (I really don´t know what it´s current official name is) isn´t anything special either, but the sound of air getting compressed to shoot you into the air on these Space Shot Towers still manages to send a shiver down my spine. The Zamperla Air Race "G-Lock" is worth a mention though. It was my first Air Race and I love it, the amount of Hangtime you get on this thing is bonkers and the speed it can spin you around isn´t anything for the faint of heart either. Great ride, love it. Most of the Park is really clean and well maintained, however in some places you can see that a bit of work is required to bring everything back on the level of everything else, however you can see that there is some ongoing work and my guess is that they are trying to (re) open one thing or another for the 2018 season. Most of the staff is on the younger side, however everyone was very nice, motivated and despite that you often hear that the french won´t speak anything other than french almost all of them where able to speak at leas english, if not german as a 3rd language as well. Don´t expect them to speak a perfect or fluent english / german, but I appreciate the effort none the less.

Sadly, not everything at Walygator is as good as it should be or as you would expect. Some stuff is minor, I.e. it wouldn´t hurt if they upgraded their Vekoma Looper "Comet" with newer and more comfortable trains, however considering the age and the type of coaster we are talking about it is still one of the smoother and better maintained ones out there and I like the look of these old school trains anyway. So yeah, a train upgrade on this ride is more a nice-to-have thing than a much needed thing. Considering the overall good theming of the Park they really need to do something with their incredible Inverter "The Monster", as of now it just sits there on little more than an empty field, the station doesn´t even have a roof on it´s simple steel construction and even the white paintjob with a bit of a light pink on the tracks feels a bit out of place. Other than this "L´Anaconda" is in desperate need of some work, mainly a re-tracking. Considering it´s fairly slow speed through most of the track it is fairly shaky experience. It doesn´t beat you senseless like Bandit at Movie Park Germany, but it could be much smoother none the less. Operations and loading times on both "L´Anaconda" and "The Monster" where a desaster on the day of my visit, however this was most likely because there weren´t that many visitors in the Park (I´m not joking here when I say that there where 2.500 Visitors there tops) and on those 2 rides they tried to send out only trains that where (almost) full and I would bet that on days with more guests these Operations would be much faster. Other than this more or less needed work on the Roller Coasters they really should try to get a decent Dark Ride and maybe another Coaster aimed at the entire Family, something like a Vekoma Junior Coaster would do it and similar to "The Monster" I wouldn´t mind if it where a used ride from a different Park.

You might think now: "Well, this doesn´t sound too bad to me, why was it a Disapointment 21 years in the making then?". Good Question. You see, back in 1996 I didn´t whant to ride "L´Anaconda" because as a kid I didn´t trust the wooden construction and it ended up being the only Roller Coaster in my life that I didn´t ride the first time I had the chance. Over the years it became this one ride I that seemed too scary for me and for some crazy reason I expected it to be good. Now imagine coming back to it 21 years later, now as an adult, standing in front of the 36m high wooden structure realising that the trains are actually a lot slower than you remembered. In front of the qeue line is a giant, artificial tree with a larger than life Anaconda in, the qeue itself goes through a small forest-ish area (wich actualy is a really nice touch for a wooden coaster and is very great on hotter days) eventually leading to the wooden station building. The Trains are comfortable enough, a little bit more legroom in the rear of a car than in the front, however the moment you get a punch from the ride while moving over the transfer track for the service area on your way to the lifthill you get the slight suspicioun that something might be wrong here. The first drop is smooth enough and in the back of the train even fairly decent, however at the bottom of the drop the entire thing starts shaking and bouncing to a level that it stops being fun. The slow speed doesn´t help much either and Air Time is nothing more than a rumor on this thing. So yeah, I was disapointed by a coeaster that probably would have been much more memorable for me 21 years ago, but most likely wasn´t much better back then anyway.

If you happen to be in the Area of Trier / Luxemburg / Metz I can really recommend visiting the Walygator Parc, it isn´t nearly as bad as it´s Image and it really deserves more visitors. Check the Parks Website though because for most of the season it is currently only open at weekends.

Official Park Website: https://www.walygatorparc.com/
For more pictures of this and other Parks visit my Flickr Account: Flickr.com



Mar 25, 2017

07: Open World done right

Back wen Horizon: Zero Dawn was first announced I was sceptical about it. Part because I´m always sceptical when it comes to so called AAA games, part because it is the first Open World game from Guerilla Games and part because I don´t like most Open World games. You can blame Ubi Soft for at 2 least of these reasons. I still picked it up on day one because I liked Guerilla´s Killzone Series and because Horizon´s unique mix of primitive Tribes and high-tech machinery looked very interesting to me. And I´m really happy that I did play the game because in my opinion it turned out to be one of the best games ever made. I´m not joking here, Horizon is one of these rare games that hooked me right from the beginning in a way that I just had to finish it ASAP, heck, I even cared enough to get all of those stupid Trophies. Yeah, making a better Open World game than Ubi Soft is probably not that hard to do and having the combat being focused on ranged weapoms helps to keep at least me interested. Ever since I first played Turok 2 back on the N64 I really enjoy using Bow´s in Videogames, and your main tools of destruction are indeed a variety of Bows. Yes, Horizon isn´t without flaws, but most of it is leaning towards the territory of nitpicking. One of these Nitpicks is, shockingly enough, the basic Story setup.

Don´t get me wrong, the Story is presented in a very interesting way because neither the player character, Aloy, nor anyone else knows who the "old ones" where, why there are these machines and why they are a threat to humans. Probably everyone who has seen a couple of Sci-Fi movies can easily guess that humanity itself created the machines, screwed up in the process and the machines took the world over. And while this Story setup isn´t exactly anything new, the execution of it is still amazing and there are even a few twists and turns thrown in for good measure. In Addition to uncovering history you have to deal with religious extremists and prejudices. A lot. If you feel like taking a break you can always play one of the mostly really well done Sidequests, I only really disliked the majority of everything that has to do with the Hunters Lodge because it felt mor like busywork than actualy doing something worth your time, and the only reason this sticks out so much is because unlike Ubi Soft´s Open World Games Horizon isn´t filled with truckloads of busywork. Other than the Main- and Sidequests you can do some optional content like climbing the Tallnecks (these huge Giraffe-like machines) to uncover the map faster, clear out Bandit Camps and Corrupted Zones to make travel safer, enter the Cauldrons to be able to override more machines (override turns machines friendly for a while and they will fight against other machines) or do the busywork of grabbing all the collectibles.

Luckily the world itself isn´t stupidly large for the sake of being stupidly large, it actualy feels like a fairly small-ish map for an Open World game, however when not using the fast travel system you are mostly traveling on foot. And you have to visit a place once before you can use the fast travel to that location. You visit deserts, a dense jungle, snowy mountains and areas that will remind you Northern Mythologies by just looking at them, so all your landscape bases are covered here and everything is insanely beautiful.  The Soundtrack while being really good lacks any really memorable pieces. I could listen to any piece of music from the game right now and I probably wouldn´t even know that it even is from Horizon, but that´s a problem that I happen to have with a lot of more modern games. What is a bit unusal is the Photo Mode that is implemented into the game. Outside of Racing games I very rarely, if ever, see any sort of dedicated tool for Screenshots. And it is a mighty powerful tool at that. at any point during gameplay that is outside of cities or settlements you can make full use of all features, you can move the camera around, change the FOV, decide weather or not you whant a dept of field, adjust the focal plane and what f-stop to use (yes, they use some proper Photography-terms here), play around with exposure settings and various filters and it even gives you control over the daytime so you don´t have to wait for the proper lighting to make your Screenshot extra cool. This is all the proof I need to whant this in each and every game now.

One of the weakest things about Horizon are the pointless crafting and Skilltree "features". You can craft pretty much all consumables you may or may not need during the game, this ranges from multiple ammunition types to traps and potions, but I don´t see the point of even having this when the gaming is throwing out so much crafting recources that you have unlimited acces to everything. At that point you might as well lock the traps & potions behind cooldowns after being used and make the ammo capacity bigger and make the player buy them from merchants or at least make the recources more limited. Skilltrees can be a great way to offer different gameplay styles if done right, however when the game throws at least a dozen possible skillpoints more at you than you will ever need to unlock all skills the whole system becomes useless. If you happen to have a PS4 you should own this game, It´s a really great experience and probably the strongest new IP in recent years and I think that every gamer that complains about most games being sequels should support this game to show that we whant new IP´s, 

Feb 12, 2017

06: Is it a game or a movie?

Love or hate the games from Quantic Dream, but one thing is for sure: You can´t say that they don´t at least try to deliver a experience that is different from most other games. The problem is, and this is where a lot of hate towards their games comes from, that with the exception of Omikron: The Nomad Soul all of the Studios other games shifted more and more towards the realm of Interactive Movies with gameplay often consisting of not much more than choosing Dialouge Options and Quick Time Events. I tend to enjoy their games. What they lack in gameplay they more than make up in Storytelling. Just take Fahrenheit / Indigo Prophecy as an example. In this game you play both as the Agents working on a Murder case and the guy who did it. As the player you both whant to get the guy you are after yet at the same time you don´t whant to get caught. The Story get´s a bit more complicated than that, but overall it is a insanely great way to kick the game off. Beyond: Two Souls takes this Interactive Movie aproach and just runs with it in every way possible. The game runs in a 21:9 Aspect Ratio at all times to give it more of a movie feel, two of the main characters are acted, both in voice and motion capture, by real actors and the ingame models are modelled exactly after them. These are Ellen Page and Willem Dafoe, both with Hollywood fame prior to this games release and their acting isn´t bad either. Cutscenes and gameplay sections often have transsitions so seamless that sometimes you end up making controller inputs during cutscenes. 

You play as Ellen Page´s Character Jodie and the Entity Aiden that is with her at all times. At first Jodie grew up with foster parents, however after an incident where Aiden almost choked a boy to death during a snowfight Jodie is taken to the Department of Paranormal Activity (DPA) in an attempt to understand and control Aiden. Once at the DPA she grows up there until she enters the CIA as a Teenager shortly after she was able to shut down the reactor for an experiment gone wrong that was intended to get acces and control the world of the Entities, now dupped the Infraworld. At the CIA Jodie taks part in a couple of Missions, however after she learns that the CIA lied to her about who the target of one of her missions really was she decides that she no longer whant´s to be a part of the Agency and runs away, living homeless on the streets for a while and hiking through the country and making a few friends in the process. After some time she get´s back to the DPA and agree´s to go on a last mission with the CIA to shut down a chinese developed Condenser before it is used to attack the US, in return Jodie get´s offered a new Identity to start a new life. The Mission is a succes, however the CIA doesn´t really keep their promise and they whant to put Jodie in a coma-esque condition. Nathan, one of the Doctor´s Jodie grew up with at the DPA, decides to shut down the containment field of the Black Sun dubbed Condenser in an attempt to reunite with his dead wife and daughter in the Infraworld. During the Shutdown Jodie learns who Aiden really is and she has to decide if she want´s to stay alive or if she whant´s to join the people she lost on her Journey in the Infraworld.

Ingame the Story is presented in a non-linear way. At least that´s what the game does by default, because the PS4 Version has at least the Option to play it in a Linear presentation. Why this wasn´t patched in for the PS3 Original is a mystery to me. The real issue is that both the non-linear and the linear aproach of telling the story aren´t perfect for this game. With the non-linear variant the game jumps around in it´s timeline that it get´s confusing at times, but that isn´t the real problem here, the actual order is. For instance you take part in a mission for the CIA in a Warzone, however because at that point you already played sections of the game where you are running and hiding from them, and because of this you already know that there can´t be any real threat for Jodie here because you know that she obviously didn´t die during the mission. With the linear aproach the game takes a real long time to pick up the pace, and at that point you might have lost interest in the game. With the PS4 Version you can at least pick your poison. Gameplay for the most part is a mix of Quck Time Events, manipulating objects or people as Aiden and fighting against other people or Entities. When fighting against other people it really is a slightly different form of QTE, in those fights, and some other instances the game will slow down and you have to push the right stick in whatever direction Jodie is moving. Sounds simple enough, but somehow it isn´t always obvious wich direction the game expects you to input. Luckily you are allowed to fail these inputs as much as you like because in an attempt to keep the Story going Beyond; Two Souls doesn´t have a failure state, but there are different ways in wich the scenes can end.

I played the PS3 Version and it is one of the best looking games on the system. It is really amazing what Quantic Dream did here with the system and the visuals are on such a high level that the very rare low-res texture and jagged shadow stick out as if a flashing arrow where pointing at it, but that´s really nitpicking here. Sure, the game has some Slowdowns, however considering how incredible the game looks and that the PS3 was already 7 years old by the time the game was released you can´t really complain that much. Both the Sound Effects and the Soundtrack are on a similar high level, but the Soundtrack isn´t memorable, it is just there. All of the Voice Acting is really well done to a point that paired with the visuals you can really mistake the game for a CGI movie at times. Sadly the game never really explores it´s gameplay capabilities to a full extend. Especially the Missions you do for the CIA and DPA show how much fun a game could be that gives you control over an Soldier and an Entity that allows him to control the enemies or to manipulate the world around him in his favour. As it is Beyond is a fun experience and it is worth at least a try.

Feb 5, 2017

05: I´m doing Science!

Somewhat similar to the original Doom a little First-Person Puzzle game called Portal has grown to be a regular game to play through over the years and so far it still remains to be fun. Sure, by now I know the solution to all the puzzles from memory and I got promised cake every time and never got it, but GLaDOS is always capable of getting a smile on my face and that´s what I like this game so much. The Developers of Portal where hired by Valve after said Students created a short Proof of Concept game called Narbacular Drop wich already features a lot of the concepts later used in Portal. The Player wakes up in a glass chamber, a really catchy tune playing on the radio, a timer on a wall is counting down from 60 Seconds and a computerized voice welcomes you to the Aperture Science Enrichment Center and you now have to find your way through 19 Test Chambers using the Aperture Science Handheld Portal Device and you are promised a cake at the end of the last test. The first few Test are designed to ease you into the concept of how the Portals work and what effect they have, or don´t have, on your movement. At first you can´t even create Portals yourself wich is quickly changed and you get your first version of the Portal Device wich is limited to creating blue Portals and after learning a few more tricks on how to use Portals properly you get upgraded to the full device and you are allowed to create both the blue and orange Portals and the real fun begins. You can create Portals on any non-metallic stationary surface that is large enough to have a Portal on it. If the surface moves your Portal on it closes itself.

Aside from the rules for the Portal placement you don´t have to worry about much, you don´t take fall damage, brownish-green steamy stuff will kill you as will electro-ball thingies that are needed to power a platform or lift. In the beginning all this testing seems to be mostly legit, however the computerized voice glitching out and not knowing your name or where you come from seems a bit off and while avoiding a whole bunch of turrets you begin to get that wierd feeling that you where never supposed to leave this place in one piece. This might be because GLaDOS, that´s the AI that is talking to you throughout the game, went bonkers at some point and tried to kill everyone inside the Enrichment Center by flooding it with a deadly gas and aside from GLaDOS herself the place seems to be abandoned but for reasons never explained left powered on. In the end you are able to shut down the AI by using brute force, your escape however, well, that´s another thing. And I won´t say anything about it. For the most part you won´t really notice much of the Soundtrack, but it is great stuff and the Credits Song "Still Alive" is probably one of the best known pieces of music ever created for a video game. Portal is a masterpiece in gamedesign and it teaches how it works without an obvious, forced tutorial, the humor is amazing and you should play it!